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thanks for playing brother!

melee weapons soon. there's still lots to do, but it's coming. the shotgun room ended up being confusing for a lot of people as theyd walk past it. ive got a lot left to learn w/ making levels, especially since i basically released a game without needing to make proper level layouts. gotta catch up on that


i agree that the map was a bit boring. it's on the to-do list, that and a minimap (which ill just copy ToK's again I think)

as for the door, theres a lot of map triggers for doors, walking over some triggers close doors, killing enemies opens other doors and so on. any idea which door it was?

there's a lot of weirdness in your video, some shaders are wonky, the music also stops, strange stuff. are you playing the Linux version?

that door was strange, i'll have to look into it. i dont have any triggers there to force a close, so i assume something bugged out hard


also, i need to make some checkpoints. i got used to the game's difficulty and didnt realize how tough it actually was!

It was the door after 14:45 in my video. Played on Windows 10. I didn't really notice the music cutting out while playing but yeah when I watched the vid now a bit it seems really odd! 

I thought the difficulty was fine, I just kept getting clipped by ranged attacks. The gameplay of the map was fine I think its just that everything looks very similar and it gets extra noticeable when there's no map. 

If you don't want to rely so much on the map; one way to make it easier to find your way to different rooms can be to have some color coded lines on the floor to follow. Oh and it would be nice if locked doors were very clearly marked locked - a really bright red light tinting the ground and walls around it could work.