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A jam submission

Moonlit MaulingView game page

Slaughter in 60 Seconds!
Submitted by BigShreshyW — 1 day, 35 minutes before the deadline
Rated by 11 people so far
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Moonlit Mauling's itch.io page

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How does your game interpret and use the Theme / Halloween?
Werewolfs are super halloween, and Werewolfs only come out at night!

Game Engine?

Godot

Graphics & Audio: What did you create or use?

Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)

Have you participated in a game jam before this one?

Yes

Roughly how much time did you spend developing? (in hours)
20

Anything else you'd like to share about your game or development process?
Great time making this game , but definitely the game I am the least proud of out of any of the goedware jams.

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Comments

Submitted

splendid! the asthetic design, opening theme of game, the way the whole game was presented was soo cinema

had fun playing

Submitted

I spent around 20–30 minutes doing runs, and my best was 8/9. I started out getting about three, then started reaching six pretty consistently after reading the controls. Getting from there to eight took some focused attempts, so there’s definitely a challenge here that kept me coming back.

The first thing I’d improve is the introduction. I had to go back to the page to understand the premise, controls, and objective. A quick explanation before the timer starts.

nine villagers sixty seconds dash through them to kill

Along with the movement and double-jump controls would help the first few attempts feel more purposeful.

The controls themselves were responsive, but the movement felt fairly neutral to me. I didn’t get much sense of the character’s weight, momentum, or personality while moving around. I’d like to feel more of the werewolf in the way it jumps, dashes, hits a target, and lands. More expressive poses and impact feedback could help with that while keeping the controls immediate.

I liked that the level itself was the main obstacle. Learning how to get around it became a big part of improving my score.

The trees were one place where I wanted more route options, though. Getting past one seemed to mean going over the top, even with space visually suggested around the trunk. Having high, middle, and low routes through parts of the map could give players more choices about target order and whether a difficult shortcut is worth attempting with the clock running.

The visuals have a cool style, although I honestly wouldn’t have recognized the character as a werewolf without reading the page. A more recognizable silhouette or some distinctly wolf-like movement could help communicate that during play. The music and sound effects worked well for me, and the mix felt appropriate throughout.

Getting so close to nine definitely gave me that urge to try again. I’d be interested in seeing that challenge developed further through more expressive movement and additional ways to navigate the level.

Submitted(+1)

Solid entry!! It looks great, especially loved the crt look, the backgrounds are great and the gameplay is really fun (although a bit tough for me) The music fits the urgency and sfx are good. I tried 3 times and got around 5 max, but i think i had reached a skill ceiling so doubt if i would have gotten any better.

I had a little trouble distinguishing between tiles which you can jump on vs ones you can go through, so probably some color saturation to make the platforms popout would be good. Great job on this, really polished and fun :) 

Submitted(+1)

I remember you from the last jam! You made a very stylish, but too-difficult game about the migrating bird! Now I see you made... very stylish, difficult enough game about a werewolf! That's better :D

The game is really cool! I managed to find and kill everyone (although I wonder if it's possible to do it in 60 seconds, or do you need multiple playthroughs, like in my case). The graphics is simple, but in the way that makes it clear what's-what (although not 100% of the time- once I tried to jump on a background tree). The TV-filter adds to the old-schoolness of it all. The music is a banger, and the sfx are appropriately old-school.

Actually- this game is one of my favorites so far in this jam!

Submitted

It had that side-scrolling space-shooter feel, except you were a bird. I had fun with that one too, but it was definitely more difficult.

Shreshy clearly has a love for old-school arcade games that make you work for a good run.