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Feedback wanted: CK My Apps — developer page, game presentation, and usability

A topic by ckmyapps created 5 days ago Views: 58
Viewing posts 1 to 1

Hi everyone!

I’m Christos, the independent creator behind CK My Apps, where I develop games and utilities for iPhone, iPad, and Mac. I’d appreciate some honest feedback on how I present my work, especially to people discovering it for the first time.

My itch.io page currently features two macOS text adventures, Pirate Cove and Escape from Future City:
https://ckmyapps.itch.io

My website covers the broader range of projects, including retro-inspired games, traditional board games, and utilities:
https://ckmyapps.substack.com

You don’t need to buy or download anything to help. Feedback on the pages and screenshots alone would be useful. In particular:

  • First impressions: Is it immediately clear what CK My Apps creates and who the projects are for?
  • Descriptions: Do they explain the actual experience clearly, or are they too long or repetitive?
  • Screenshots: Do they communicate how the games play, rather than simply how they look?
  • Platforms and installation: Is it clear which devices each project supports and what users receive?
  • Organization: Would you separate games and utilities more clearly on the main website?
  • Missing information: What would you want to know before deciding whether a project interests you?

For Pirate Cove specifically, I’d also welcome thoughts on the Retro 80s versus Modern presentation: which is easier to read, and which better suits a command-based adventure?

I use AI-assisted programming and AI-generated artwork in parts of my workflow, as disclosed on the relevant project pages. Feedback on whether those explanations are clear is welcome too.

Specific criticism is genuinely helpful—even something as simple as “this screenshot doesn’t explain the controls” or “I couldn’t find the system requirements.”

Thanks for your time!

Christos / CK My Apps