I played through the demo, here is what I found:
- Ground pounding on yellow blocks causes some form of endlag until the character gets back up.
- The game can be paused during the animation for getting a star.
- Going into a door and then immediately going through the next door has the character walk through a close door.
- The ground pound should work more like Sonic Colors which removes the horizontal momentum to land on a specific spot.
- The ramp pictured below is a softlock after clipping into it which is pictured below.
- Sonic fans like to glaze Dream Team as this game with open-ended Sonic levels and indies should look through that now that it has 2 recomp projects.
