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A jam submission

TUNAS: Last ArchiveView game page

Lead a tactical squad, recover lost knowledge, and defend the last Archive TORCH.
Submitted by Ngong2000 — 23 minutes, 6 seconds before the deadline
Rated by 13 people so far
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TUNAS: Last Archive's itch.io page

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AI Tools Used
ChatGPT: Game concept development, game design documentation, technical planning, prompt engineering, and AI-generated concept art and visual references.
Claude Code: Initial implementation of the selected game, including gameplay systems, environments, companion AI, UI, and subsequent refinements. [One-shot: Sonnet 5.5; Further refinement: Sonnet 5.5 + Opus 5.5]
Codex: Independent initial game implementation for comparison, followed by development and refinement work on the selected game, including combat, environments, materials, UI, audio integration, debugging, and testing. [GPT 6.1 Sol + GPT 6 Astra]

The game was developed through an AI-assisted workflow using Godot and Blender, with human-directed design decisions, iterative feedback, testing, and final integration.

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Comments

HostSubmitted(+1)

looks nice! loading slows my pc to a crawl. audio of rain and music keeps cutting out. the world feels very rich with a lot of lore. camera can clip through walls. the squad stuff is pretty cool.

dang i accidentally clicked restart in the pause menu and there was no confirm. 

i ran out of ammo, not sure how to get more. managed to get one record and evacuate the first level even though i had no ammo and couldn't find more and there were enemies everywhere.

my main feedback is to simplify and focus on the core experience. instead of this large levels with all this complexity, just have 1 level that is tighter and more refined. if player runs out of ammo help them fix that asap. try to make the ammo more easy to find or show player where to go to get more. 

Developer (1 edit) (+1)

Thanks for the feedback! I will look into the web build optimisation, restart mission confirmation and replenishing ammo issues. I have actually put some ammo crates at the entrance and the TORCH chamber, perhaps need some work to let the player easier to look for. I also plan and implement some more content enrichment and expansion if there is any can be added into the game.

However, that means such fixes and other changes will come in as a post-jam update and release after the voting session is over.

By the way, I am glad you liked the game!

Submitted(+1)

Gorgeous game. The atmosphere made me want to keep walking around, and the third-person view with squadmates who actually fight beside you feels good.
I also found a bug. When I hold right click to aim and left click to fire, my mouse starts moving on its own and the camera drifts, so I can't aim and shoot at the same time.

Developer

Hmm, That's weird, may I know what web browser you used to play and was this issue can be reproduced at anytime whenever you right click and left click to aim and shoot at the same time?

Submitted

I'm using Zen Browser, a Firefox fork

Developer

Also, glad that you enjoyed the game!

Submitted(+1)

Good game. The visuals are really cool, it’s fun to play, and the concept is great — I’ve never seen anything like this before.

Submitted(+1)

That is a piece of the game! Really cool:) love the concept, fun to play - visually great:) + the plot - very great work:)))

Submitted(+1)

The rain, fog and glowing dome set a great mood, and the HUD and Tab command wheel are really clean. Your write-up on building it with both Claude Code and Codex and comparing them was fascinating! On my machine it ran heavy and I couldn't get moving, and I wasn't sure which way "north along the river" was, so a marker toward the first objective would help. Thanks for the kind words on my duck game! If you have a minute, I'd love your thoughts on any of my entries: Torch Duck Parade (lead a growing line of ducklings), Torch Topple (knock blocks out of a torch-lit tower) or Pop Chain (one tap to set off a chain of sparks)!

Submitted (1 edit) (+1)

Really fun game! I watched the archivist die, only for him to casually hop onto the boat at the end LMAO 😭

Developer

Haha, seems like there's an unintended quirk in the game, glad you enjoyed playing the game!

Submitted(+1)

Looks good, feels good, works as intended. Great job!

Submitted(+1)

Thanks for playing AI WORMS and for the kind words! TUNAS has good graphics and music, and defending the last Archive Torch is a great take on the theme. I struggled a bit with the keyboard controls in my browser, though it was early and I hadn't had my coffee yet! Nice work.

Submitted(+1)

Really an ambitious entry for a game jam! 👍

I like the over-the-shoulder 3rd person perspective; I prefer this a lot over the standard FPS. Enemies are easily identifiable and their projectiles gives the player a fair chance to dodge without being too punishing. And the objectives are presented clearly so there is no confusion or trial/error to be made by the player.

One area of improvement I can help with is the UI. Currently, the game info like objectives and team health covers a considerable amount of the viewport. In my opinion, for shooters & racing games, the game UI has to be as minimal as possible; because shooters & racing games rely heavily on what the player can perceive directly through the camera. Info should only be available when it's actionable (e.g., when taking damage). Helps with the immersion too.

Overall I would say the strength of this game is the "Fun" pillar, as the objective and controls are easily understood, so the player can jump right in. Great work!

Developer

Thanks for playing the game! And I honestly appreciate your feedback! 

Submitted(+1)

I realy like the story and setting idea! Also the landing with the boat is nice! What I'm missing is a bit more intro into controls and gameplay during the first mission. There are a lot of elements with text and its was bit unclear where to got :)

Submitted(+1)

I liked. I wanted to make a walkthrough shooter myself. Great big level, opponents, plot. A full-fledged game, almost all 5 except the theme, the torch theme is not revealed.

Developer

Appreciated that you like the game. I used the naming of TORCH, which is a device name in the chamber of the facility, represents the last hope for preserving the archives via its light beam shoot up to the orbit, so this is obviously not a torch thing if taking this literally.

Of course, everyone has their own interpretation of the theme, so did mine, thanks for your words though!

Submitted(+1)

game really fun .very good game