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I followed the development of this game on Discord. Looks like you implemented a bunch of systems but those are mostly disconnected and don’t feel deeply developed. The controls are unintuitive, there are a bunch of contextual menus that keep changing and are all over the place, too many shortcuts to remember, and simple things like moving to a spot are just annoying since you only register clicks in the visible grid. The options for combat and courtship are shown even when not applicable and the “guided” tutorial doesn’t guide much. Reimplementing Spore as a solo-dev, regardless of how much vibe coding you do, is a big challenge, kudos on attempting it.

Appreciate you giving GenVo a try! The UI and onboarding definitely still need work, no argument there lol. I will say the systems are actually deeply interconnected under the hood, but if that isn't coming across during gameplay, that's something I need to improve. GenVo isn't really meant to recreate Spore, it's more of an autonomous ecosystem and evolution sim where the player is just another creature trying to survive. Still a long way to go, but that's part of the fun of building it. Thanks for the feedback!