Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I spent quite a lot of time playing this, it's pretty interesting. It reminds me of a really old game called Cultures. 

My only complaint so far is that progress seems a bit slow, even though I played a lot I didn't feel like I accomplished that much. One of the best things about these types of games is the exponential growth and having to manage more and more things.  And how are we going to get more colonists if all of them are male? Some of the controls could be improved a bit too. For example if I'm collecting berries and want to switch to collecting something else there has to be an easier way than canceling the order and setting a new one. I guess what I want is being able to switch some of the details on an existing order. Good work so far, I would definitely play more in the future.

(1 edit)

Thank you! We also noticed the initial progression should be much faster after watching brimstonewalker's stream yesterday. Because of the slow progress, he got the impression that there wasn't much content in the game yet. In the next update, we'll make the initial technologies much easier to unlock and will keep the grind for mid- and late-game technologies.

New colonists can find you after you build the Beacon (requires Beacon technology: Workshop > Torch Pole > Beacon). There are other survivors scattered across the Dark after the crash. They've managed to survive on their own, but most are in pretty bad shape. The Beacon helps them find your camp (inspired by Frostpunk's beacon).

Your suggestion makes sense. We can add an option to reorder the job list.

Thanks again! We're trying to add new content and make balance adjustments every week or two.

ps. Never heard about the Cultures, will look into it.

(+1)

You should play it then, I think it has some interesting mechanics that could work in your game.

I just assumed that the beacon was another light source so I ignored it because the cost was too high and I needed other buildings