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(3 edits)

A small but extremely meaningful refinement to the menu handling and rendering system has been introduced to the upcoming release. This improvement will make proof of concepts like Road of Darkness even easier to create and manage. Menu stacking and pressing enter to return to a previous menu are now easier to do thanks to this refinement. Road of Darkness still functions perfectly the way it is created but will be able to be simplified. I'm looking forward to posting an update to the game along with the game file. Another new action, help, has also been introduced. Help is a first class verb and can be used to return helpful hints or be used in the games context. I'm internally on build 1.4.4 as I work through the updated system and fine tune everything. I made an administrative change with the meta commands. Commands for saving and loading a game have undergone a slight revision. Now save and load do not need to be followed by the word game; they are stand alone commands now. The internal help system is working very well. The bonus with it is that not only can it be leveraged in rules to give a player a bit of help but it can also be used as a verb in a game. The help system does not have to just return helpful text; it can be an action used along with a NPC. So excited. The reference game is coming along very well. The reference specification leaves a lot to interpretation and since I'm trying to show off as many of the systems as possible, it has multiple possible solutions, some bonuses, and a small combat system using the RNG. I'm still on the fence if I want to make that part of the game be menu driven, parser driven, or a hybrid. Good design problems to have and my goal is to show off the aspect that I think an author would want to use for their own game.