I like the sounds and visuals a lot. Reminds me of nes megaman. I was never that good at these types of games but I think normal is a bit too brutal at some places. The area where you go into different rooms I get instantly jumped on by birds and died every time and the last checkpoint is too far away so even after replaying it a million times I couldn't do it until I switched to easy. The snail enemy is the devil. If I jump it curves the shot up, if I stay back it goes straight and if I roll I bump into him. Normally I can space myself properly but not if there is a pit behind me. I get that you want it to be difficult but I feel like you want the player to know what they did wrong and what they were supposed to do. I like the idea of the dodge jump but isn't it just strictly better than the regular jump, it just requires more inputs? I think I also encountered a bug where the shrines don't heal you if you hit them while approaching? I had an attack charged and released it when I neared the exit and it didn't heal me but then when I moved back from the next screen it did. The warping is also a bit confusing, it would be nice if there was a map, similar to the map in the indoors area. Overall it's pretty well made but not really my type of game so I can't comment much more.