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(1 edit) (+1)

- Overreliance on the word "there" during dialogue. I recommend using more verbs, and passive voice. Also, a few instances of "is" when reffering to  plurals. 

- It'd be cool to have a custom cursor. Maybe it could turn into a crosshair when it's over an enemy.

- I like the music.

- Not enough feedback when taking damage. Maybe a little "ouch" or something is warranted.

- I think I got softlocked. Made it past the first big arm guy, flipped the breaker in the next room, went back to the big arm guy room, and tried to go back through the door on the lower right. It opened once, I dashed back because there was a chainsaw guy, but then it wouldn't open again afterwards while the enemy was against the door outside. I managed to kill the chainsaw guy by firing blindly but I couldn't get the door to open.

- On my second playthrough I broke the HUD. I could't smoke my last pack of cigarettes by pressing the hotkey and the sound effect wouldn't play either, so I did it from the inventory, but then the HUD would still display 1 pack of ciggies which I could use. However, this time the error sound effect would play. Picking up a few fresh packs fixed it.

- Wall pimples, the ship is going through ship puberty, and requires ship makeup.

- Good feedback for the body armor that the big arm guys wear.

- I was able to finish the demo on my second playthrough, I don't know if that's because I flipped the second and third breakers in a different order, or because I left the framerate cap at 140 this time around. Also, there was no chainsaw guy outside the first big arm guy room this time either.

- The last room felt straight out of Serious Sam.

- The second time around I went through the demo much faster which is a good sign for a skill based game.

- I think the big enemies with a shock cannon hand could do with an additional sound cue when they are charging a shot.

- Keep up the good work.

you can probably guess i have no experience in writing and especially in writing characters/dialog. i'll have to try harder on that front

that door seems buggy for a lot of people (TGIG dev did the same thing). i forgot if i have a trigger on the other side, but in general i didnt think about players dashing out of the room when i do have a trigger. i guess having something to prevent that is on the to-do list

the hud is also often complained about. ill look into it!

the last room was a performance test. you not complaining about dropped frames is a good sign!