UI is highly WIP.
I will add settings soon.
Something i recently realized is that the left-right attack is kind of redundant. It could simply be the combo for the "horizontal attack". But I dont know if removing the m&b style attack direction input would make the combat more confusing.
Im no sure where to put the dialogue options tbh. I will need to design a new UI.
I think C is the broken crafting UI? I forgot to disable it.
Everything RPG related is barely implemented.
Thats a good point.
There is a save system. Im an idiot and I forgot to swap the demo day note. The lecterns are the saving stations.
Another reason I'm considering dropping the m&b attack direction input entirely.
I think blood is kind of broken. I dont wanna cope and say the combat system is perfect as it is, but its purposely slow with a big emphasis on footwork and distancing. Some things need to be improved but the combat system is pretty much purposely designed to be this way. You havent found the soldiers, which are basically the real human AI. They are highly reactive and faster than the zombies.
My bad, I forgot to lock several doors.