Enjoyed the combat though it felt a little bit janky at times (trouble striking enemies at different elevation from the player mostly). The last mouse direction being used to determine attack was somewhat hard to get down and had me wondering if there was a better way to do alternate attacks. Fighting multiple enemies at once was pretty challenging in a good way. I eventually got to an area that looked unfinished, but I saw that you had doors that wrapped around to the beginning which is a cool way to design a level.