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Introduce yourself! Sticky

A topic by tesselode created Nov 30, 2015 Views: 310,012 Replies: 3,463
Viewing posts 1,941 to 1,960 of 1,978 · Next page · Previous page · First page · Last page
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Hey everyone! Nice to e meet :) Been working in games last 10 years as my day job, worked on independent release of Path of Kami during my off hours and now working on my next game during my free time. Happy to be here <3

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Hi Astralight Games, welcome to the itch community :-)

Thank you! happy to be here <3

Hi, nice to meet you! I'm Digital Colonel, developing games in my free time for the joy of creating something fun and sharing it with others :-)

My latest project is Robot Games, a fast-paced FPS combining a minimal battle royale with a rich achievement system. Here you fight against terminators powered by a hand-made intelligence system I've been developing for over a year :0

I also publish gameplay videos packed with challenges and memes :) Feel free to check out my channel and subscribe if you enjoy the content!

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Hello, Im Bibi. I love swimming so much I can spend hours in the water, hence my username

Olá, meu nome é Wesneshan Cândido Clemente.
Sou brasileiro e resido em Portugal há 6 anos.
Sou tão apaixonado por RPG, que estou publicando um livro de fantasia juntamente com a Editora Europa.


Hi !!! My name is David. I have been working several years on the software industry but always wanted to explore the gaming development by myself… so here I am, as a solo indie developer, just for fun :)

Hi,

My name is Krisztián (Chris), I'm from Hungary.

I'm a web developer with a background in programming and graphic design. My hobbies include game development, ceramics, drawing, painting, and writing.

I started making games many years ago with Game Maker, and that's also how I first learned programming, which eventually became my job. Later, I discovered Python and the Panda3D engine, which I used to develop my latest game — and the first one I've uploaded here.

I'm something of a solitary creator. I make things primarily for my own enjoyment, including games, but this time I felt I had something worth sharing with others.

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Hey everyone! 👋 I’m a game developer focused on creating engaging games with interesting gameplay loops.

Some of my projects include Monster Base Defense: Survival, Super Market Boss: Idle Tycoon, and my newer project, Gang Wars.

🐺 Monster Base Defense: Survival is a unique blend of base defence and survival. You defend your walls against waves of monsters, but you can also venture outside to collect extra loot before the next wave hits. The Rage Meter adds another layer to combat, while coins, weapon upgrades, and a wolf companion help you survive. It’s all about balancing safety with risk instead of simply hiding behind your walls!

🛒 Super Market Boss: Idle Tycoon focuses on building and expanding a supermarket business.

🎮 Gang Wars is my newer project, exploring crew-building, combat, and territory expansion.

I'm also learning more about player psychology, retention, and game design to make my games more enjoyable.

Check out the games below, and I'd love to connect with fellow developers and exchange ideas!

🐺 Monster Base Defense: Survival
https://playgama.com/game/monster-base-defense-survival?clid=p_ee00cf57-323a-4a89-bdeb-14c73f078cf0

🛒 Super Market Boss: Idle Tycoon
https://playgama.com/game/super-market-boss-idle-tycoon?clid=p_ee00cf57-323a-4a8...

Hi everyone! I write guides and reviews on classic games, including emulation tips, save states, and deep dives into Pokémon, Zelda, and Sonic.

I'm mostly here as a player. I love pixel-art platformers and small RPGs that feel like they came out of the 90s, so I'm looking forward to digging through the retro-inspired games on itch.

Favorite classics: Pokémon Emerald, Ocarina of Time, and Sonic Advance 3.

If you're working on a retro-style game, I'd love to hear about it!

Hey - I made a couple of games in that old-school 90s 16-bit style if you would like to try them.  See them both on my page - but they in the same canon so don't play them both at the same time or there would be spoilers, obvious.  And I just released them as freeware/fan games so don't worry about costs.

Show post...

Hey everyone!

Just wanted to jump in and say hi. I’m a digital artist and character creator focusing on photorealistic AI aesthetics and dynamic lighting setup.

Lately, I’ve been experimenting a lot with male character designs—mixing heavy Cyberpunk neon reflections, Gothic dark fantasy, and classic Noir atmospheres. My main passion is pushing the boundaries of skin textures and natural lighting to see how close we can get to true cinematic depth in interactive fiction and dating sims.

Always lurking around here looking for cool visual novels and game assets for inspiration. Excited to be part of the community and learn from other creators working on game aesthetics!

Drop a line if you're into character design or render workflows, always down to chat!

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Hi everyone, I'm Metin, from Normandy (France). I work in cybersecurity by day and I'm starting to build a tactical FPS inspired by Counter-Strike as a side project. I'm comparing game engines and I'm here to learn, follow what you're doing and share progress later. Glad to join!

Good day everyone...I just discovered this website as a place to be able to share the games I made - and they are both just freeware / fan games that won't cost you anything.   The first one I made and originally released back in 2006 called "The Chairman's Quest."  I was so much younger then and didn't have a lot of adult responsibilities so I had a lot of time to work on it and it took me just over a year to make with regular work.  Then started working on the sequel in early 2010, called "The Academy" and just released it in late 2026 - so yes, it nearly took me 17 years to get that one done - "adulting" did not allow for nearly as much time, plus sitting in front of a computer all day didn't make it as easy to sit in front of a small screen and keyboard again after work was over. 
There's nothing particularly spectacular about the game design - it is standard retro JRPG fare similar to the SNES 16-bit era.  The main reason I share them is to share the stories written and the characters developed within those games.  So that is the focus - character and story focused works in a traditional JRPG environment, rather than a focus on complicated puzzles, unique manipulations of the game engine, or anything like that - just kept it simple, with the focus on the story and the characters within.   If that's possibly your thing - please try them out.

Another reason I'm trying to get them both "out there" on listings such as this, is that someone else I discovered has been claiming this game series as their own and making games in its name, claiming they are making / have made the sequel, etc.  Only "The Chairman's Quest" and "The Academy" are the games in canon made by  me, the same author and creator.  Other games with other titles claiming to be in the same series were not made by me and are not canon.  There's nothing I can do about that, obviously, these are freeware, not copyrighted games - but I wish they would at least make it clear up front if they are going to do this they are not the original author and those games are not official parts of the canon I wrote...that's the part that bothers me - not so much they are making games but causing confusion as to what the actual, canon story is...  

Thanks all and happy gaming!

This is probably the longest conversation. Greetings everyone!

hi

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Hey everyone! I’m Josh from upstate New York, the creator behind Solar Veil Studio. I work on horror stories, browser investigations, and atmospheric horror games.

I’m especially interested in how clues, sound, and small changes to familiar places can build tension. Looking forward to talking with other horror and mystery creators here!

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hello!

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Good day, My friend! How's it going?

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Its going fine just working on my projects.

Hi everyone! I’m Dorothy from the Ludio team.

We’re building Ludio, an AI-powered platform for creating and experiencing interactive stories. The idea is simple: instead of only reading a scene, you can respond to its characters in your own words and help shape what happens next.

Our team started this project because we wanted storytelling to feel more personal—a place where people could explore their own ideas, create original characters, and experience stories through conversation.

Through our Lighthouse Program, we’d like to invite interested writers, narrative designers, and curious players to try Ludio. We’re offering US$50 worth of video-generation credits so you can explore the creative tools and experiment with a story of your own.

You’re welcome to simply try the experience first. There’s no requirement to publish a story, make a promotional video, or leave a positive review. The credits are for using the product, not payment for commissioned work.

We’d especially appreciate hearing:

  • What kinds of stories would you want to create or explore?
  • Do the character interactions feel engaging and consistent?
  • What feels confusing, limiting, or missing?

Ludio uses generative AI, and we understand that this approach won’t suit everyone. We want to be upfront about that and hear honest feedback from people who are interested in exploring it.

If you’d like to try it, reply here and I’ll help arrange access and the credits. Please don’t post your email address publicly.

Thanks for taking a look—we’d love to see what you imagine.

Dorothy
The Ludio Team

🎮 From Zero to Your First Indie Game — FREE Online Bootcamp! (it will start 10.11.26(monday)- but if there will be changes i will inform to each email)

Hey everyone! 👋

I'm a 16-year-old indie game developer from Kazakhstan, and I'm organizing a completely free, 5-workshop game development bootcamp for teenagers interested in making their own indie games!

🚀 Only 10 participants will be selected for the first cohort!

The goal is simple: to help you go from an initial game idea to your own playable 2D indie game demo, with the opportunity to publish it on itch.io.

No previous game development experience is required!

💻 What makes this bootcamp different?

We won't be using Unity, Godot, or otherme engines ga.

Instead, we'll build games directly in the browser using:

  • HTML, CSS & JavaScript
  • HTML5 Canvas API
  • Visual Studio Code
  • AI tools such as ChatGPT and Claude for coding assistance, debugging, and asset creation

I'll provide learning materials, review your progress, and help you develop your own project.

📚 What we'll cover

Workshop 1 — Introduction to Indie Game Development

Learn how games work, explore a real indie rally game case study, and discuss your own game idea.

Workshop 2 — Game Design & Gameplay

Learn how to design mechanics, gameplay loops, objectives, and a simple Game Design Document (GDD).

Workshop 3 — Development Tools & AI

Learn the basics of HTML, CSS, JavaScript, Canvas, VS Code, and how to use AI tools effectively.

Workshop 4 — Prototype Development & Debugging

Build and improve your playable prototype, troubleshoot issues, and receive feedback.

Workshop 5 — Final Testing & Publishing

Polish your demo, prepare the files, and learn how to publish your game on itch.io.

✅ Requirements

  • Be a teenager interested in indie game development.
  • Have access to a laptop or desktop computer.
  • Be available for online workshops via Google Meet at 18:00 Kazakhstan Time (UTC+5 / 13:00 UTC).
  • Be willing to attend all 5 workshops and work on your game between sessions.
  • Choose a realistic game idea that can be developed in 2D using HTML, CSS, JavaScript, and Canvas.
  • Keep your project manageable. Simple platformers, puzzle games, top-down racing games, and arcade games are welcome.
  • Be motivated to learn and experiment. No prior programming experience is required!

📌 Bootcamp Details

🌍 Format: Online via Google Meet

🗣️ Language: English

💰 Cost: 100% free

👥 Participants: Only 10 students will be selected

🎯 Level: Beginner-friendly

🕹️ Final goal: A playable 2D browser game demo

⏱️ Duration: 5 workshops, approximately 60–90 minutes each

🕕 Time: 18:00 Kazakhstan Time (UTC+5) / 13:00 UTC

📅 Dates: To be announced

📝 How to Apply

Fill out the registration form and briefly describe the 2D game you'd like to create.

Applications will be reviewed, and 10 participants will be selected based on motivation, availability, and how realistic their game ideas are for this bootcamp.

👉 Registration Form:
https://docs.google.com/forms/d/e/1FAIpQLSePCMxSo-WEUYjUhngzawKOz5bS9V4xM1P-uEK2kyYk0JvxRQ/viewform?usp=dialog

If you've always wanted to make your own game but didn't know where to start, this is your chance to give it a try!

Let's build something awesome together! 🚀

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Hy i am  Louis-Philippe a game creator and i love aviation.


The game
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Hey, i have published a game too, its Table Tennis 1v1 online. you can check it out here: https://roshankc.itch.io/table-tennis-1v1-online

Me gustarían propuestas o ideas para implementarlas me gustaria escuchaar sus ideas. 

https://franc-aee.itch.io/infinity-war-10

Hello all, iam taha and i develop morgana : https://taha-mohamed.itch.io/morgana , a 3d modeling texturring app i made specially for fast game modeling and art creation to be a fast intro for new comers yet so powerful and i always test it beside my current full time job, also iam a father to a baby girl "Khadija" i hope everyone is well.

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