Really cool stuff dude! I think these cute animal mascot designs are working well. Fun characters to control to zoom around Banjo Kazooie levels. I think the challenge for you will be designing levels that take advantage of type of 3d platformer character moveset you've created. The collect-a-thon style of levels from Banjo Kazooie worked well enough but I think exploring a few new types of level design (for example, get-to-the-end style sonic levels, segments of connected areas in a void like Mario Galaxy, puzzle/capture stuff like Ape Escape, etc) could be worth spending some time on. Good progress and keen to see the next iteration!