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(+1)

Very odd the options menu didn’t work but sounds like that was the worst of your problems so that’s not so bad. Yeah no restart prompt, I didn’t think it was important enough in the limited time I gave it.

hitting ENTER to submit red paper changed the fullscreen option

Playing v2.1 or later should have fixed this, or just hitting Alt again in game after you’ve alt-tabbed. Bit concerning if that didn’t fix it.

was the enemy damage being so high intentional? if so, i personally really liked it! it required me to be smart when choosing to shoot and when to be in cover.

Yes it was, to encourage exactly what you did!

every gun felt like it had a perfectly tuned time to kill, the SMG felt especially great to use. i really really like this game, the aesthetic and gameplay rock!

Music to my ears! This project is being mostly left as-is, perhaps with some tinkering later, but every gameplay element I’ve been testing and a lot of the visual style is being incorporated to my larger project and I’m hoping to bring that to demo day in either 72 or 73. My priority is getting it to look good for a steam page and not necessarily a fun demo just yet.