It's got an addicting gameplay. Got a lot of systems going on but thought all the information was laid out clearly. I like the task window where you can see all the existing orders that are ongoing. I also like the way schedule editor is built, how you create these presets and assign colonists to it. I agree with the others about making it a little bit faster in the beginning. I also didn't understand why the colonists were gaining traits, it was hard to see what triggered them and to see what effect it even had. I do like the log window. Noticed the UI looks different in game compared to the ones in the screenshots. The old one's got a lot of charm and hope you explore a way to keep that in while keeping everything clear.
I'm trying to create a similar rimworld / timberborn inspired game, so it was really interesting to see how you approached it. The whole light system and concept works great.