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(+1)

Beam gauntlet felt pretty strong, except for that one part where the controls locked up and I couldn't fire until I got hit a few times. 

  • Core gap in the combat is just that it's too simple to walk backwards and shoot, and maybe only the crossbow skeletons can threaten you with their nearly-invisible projectiles. 
  • Jumping makes it possible to dodge spider attacks, but again, it's much better to just shoot from a distance. In general, the animations of enemies aren't telegraphed well enough for this or the dodge to be used in such a way. 
  • It might be nice to be able to jump over cover. 
  • Explosive barrels have no impact and no damage. With how sparse they are and how limited their range is, I'd expect them to at least be an instant-kill. 
  • Probably needs input prompts near chests, and maybe increase the interaction range for them. 
  • Potions being used immediately are useless because you only get them right after a group of enemies. 
  • Showing the duration of each potion might be nice.