Beam gauntlet felt pretty strong, except for that one part where the controls locked up and I couldn't fire until I got hit a few times.
- Core gap in the combat is just that it's too simple to walk backwards and shoot, and maybe only the crossbow skeletons can threaten you with their nearly-invisible projectiles.
- Jumping makes it possible to dodge spider attacks, but again, it's much better to just shoot from a distance. In general, the animations of enemies aren't telegraphed well enough for this or the dodge to be used in such a way.
- It might be nice to be able to jump over cover.
- Explosive barrels have no impact and no damage. With how sparse they are and how limited their range is, I'd expect them to at least be an instant-kill.
- Probably needs input prompts near chests, and maybe increase the interaction range for them.
- Potions being used immediately are useless because you only get them right after a group of enemies.
- Showing the duration of each potion might be nice.