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(+1)

Extremely good art and presentation. Using music for the dialogue noise filler stuff is really creative, though I don't really like the layered piano that Rowan uses. 

On my screen, the UI is not fit properly. Dialogue text boxes and characters display fine, but basically every other screen is smaller than the full screen size. Story sections are flush to the top left, and the gameplay/battle parts are centered on the screen. 

With regards to the combat, the main issue is just a lack of information. I feel like the -> Stats should just be open by default because there's rarely a time when I'd rather stare at the enemy portraits than see what my selected skills actually do. Orders don't explain what they do at all, and I can't tell the difference it makes so early on. I'm sure this could be helped with a handholdy tutorial to show you where everything is once. 

For exploration, I'm just not really sure where my hands should be. WASD is the main movement, but I have to use Enter to interact, and the mouse can look around a little bit, and arrow keys do nothing. Mouse clicks should probably also be usable for interaction? I think this issue shows in some of the other modes too, just having too much split between both WASD and arrow keys in ways that don't seem consistent or apparent. (Also, how does controller work with this?)

Story: I just wish there was a click to finish line instead of it going straight to fast-forwarding the whole thing. The opening does drag on a little bit, could probably still be trimmed down some more, but it should feel a lot better if lines can be finished immediately on click. 

(+1)

We talked a bit before, but to formarly reply here, thanks for playing mate!

The controls are quite awkward right now because I put all of them there for myself during development and haven't yet made a pass with a more intuitive scheme for the actual players. 

The line-finishing mechanic thing is a huge decision I had to take that might make people mad but it had to be done. By allowing the player to skip lines before they're done, it would break the entire "voice" system. I mitigate the frustration by making each line very short so there's not too much text, and making each of them also medium to fast delivery, also giving players a FF option, but yeah, ending the line early won't be supported. Hopefully it's something people will get acclimatized to during normal gameplay