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Games previously shipped if any
I’m the Ticket Gate(itch.io), Don't Shake Us! Loop Line (Slapjam #2, itch.io), 3 Minute Escaper (itch.io / Windows / Mac), Wire Link and other HTML5 games on CrazyGames / Yandex / GamePix, Testarossa (3D ARPG), The Haunted Hot Spring (Roblox). Studio: Tiny Core Inc. / TinyLabo (Japan)
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Comments
Game was very fun and engaging! Felt like there was a lot of information being given from the pop ups though, maybe they could be spread out between days?
Thank you so much for playing! That's great feedback. Right now everything happens in a single day, so the tips pile up fast. Spreading them over several days (and teaching one trick at a time) is a great idea, and I'd love to try it after the jam!
The gameplay loop is very interesting. I think there is a lot to learn and absorb in a short amount of time, but its a fun challenge trying to notice everything!
Thank you so much! I'm really glad the "notice everything" part felt like a fun challenge — that's exactly the feeling I was going for. You're right that there's a lot to take in at once, though. After the jam I'd like to introduce things more gradually, so it stays challenging without being overwhelming!
I love this game. The day was a little long the first one so maybe make it shorter but everything else was 10/10. I got angry when i missed like a scammer who like changed the date of discount and things like that
Thank you so much, that means a lot! Haha, I'm glad the scammers made you angry — those yesterday's-date stickers are sneaky on purpose. Good point about the first day being long; I'll look at making it shorter after the jam!
I couldn't understand the logic, but the game has a very positive vibe and cool graphics.
Thank you for playing, and I'm glad you liked the vibe and the art! Sorry the rules weren't clear. The game is based on Japanese supermarkets, so some things might feel unfamiliar — like evening "half price" stickers, rice balls you can only tell apart by their filling, or calling staff for alcohol. I'll work on explaining those better after the jam. If you remember where you got lost, I'd love to know!
interesting idea but tutorial felt a little fast and heavy
Thank you for playing and for the honest feedback! You're right — the tutorial throws a lot at you very quickly. After the jam I want to slow it down and introduce one thing at a time, so it feels lighter. Glad you liked the idea!
The onboarding was a lot of information (I can relate I had the same problem with my game) but it was fun overall and a good challenge!
Thank you so much! Haha, I think onboarding is the hardest part of every jam game — there's never enough time to get it right. Glad it was still fun and a good challenge. I'll check out your game too!
Love the game as a prototype, would really like to see where this can go with a smoother onboarding and a more refined flow progression design.
Thank you so much for playing and for the thoughtful feedback! Smoother onboarding and a better difficulty curve are exactly what I want to work on next. I'll keep building on it after the jam!