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Studio Mogman

19
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A member registered 4 days ago · View creator page →

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The running camera shake made me really dizzy, but I appreciate the hard work that's gone into the environment! Looks really nice, especially the deer interactions.

Game was really fun to play, I played with a friend to test out the online and it was fun! I did have a hard time figuring out how to hit the ball, but I figured it felt like a QWOP style type of game where you figure out the mechanics as you go. Which was fun too!

Cool concept! I felt like I was able to just abuse the stress mechanic and got through to week 12 pretty easily, however. But might be a fun game to try to min-max, however.

Very interesting concept with a plethora of content. But there was so much information thrown at you maybe a tutorial handholding you through the process would have been nice.

Enjoyed the game, it was really unique! I wish there were a way to tell what items do after you buy it, sometimes I end up forgetting after buying so many items haha. Found the setting and variety of scenarios presented by the clients to be very charming though!

Thanks for playing! Yeah it was hard to balance the tutorial with the gameplay since we were scared that the gameplay might be too difficult.

Game was very fun and engaging! Felt like there was a lot of information being given from the pop ups though, maybe they could be spread out between days?

I enjoyed playing the game! I appreciated how intuitive the game was and all the hints/guidance it gave you at the end of the day, it made the game and mechanics all felt very intentional. But I will say that after the second day, I did feel like I've already experienced all the game had to offer. Nonetheless, the simulation of being a market simulator was great!

I only played for a short time, but I can tell there is a ton of content in the game which was cool! I know this might be a demo or first look, but I couldn't find anything stopping me from just riding the train all the way down. Or any kind of mechanic that motivates me to stop and find resources.

I did think the massive amount of content and progression is great! And I'd love to see what else content you guys will put out.

I really love the art! In terms of game design, I kept getting stun locked by the first sword mob, and also was able to just dash through the whole map! There could be some improvements to the gameplay system.

I also don't think this game falls under sim category? 

The game has a great aesthetic, as I love the art and sounds. I love the concept as well, having heroes capture your treasure and you play to stop them as much as possible.

I would have liked more clarity on the attacks from my own units, as it baffled me to see my archer get attacked when it was attacking at a range! I really love strategy, and knowing how my units worked is quite important. 

Other than that, really amazing concept and would love to see this game being further developed! I love the potential.

Nice game! I found the concept really unique, but it was a bit confusing figuring out which adventurers are/will be strong enough to tackle on which quest. I had to go through a trial-and-error process!

Thanks for playing! Yeah, we initially planned for a lot more content, but due to time constraints and inexperience, we ran out of time in the end.

Thanks for playing! We were unsure how to incorporate the tutorial well into our game, perhaps weaving the tutorial into the gameplay itself (as a toggle maybe) would have been better.

Thanks for playing!

Thanks for playing! Yeah we were heavily inspired by adventure anime tropes!

Really loved the concept of the game, think you did a great job executing the simulation with the push and pull mechanic! Had fun pushing passengers into the train, though I did get mobbed at one point and the train took me off the map haha.

Pretty cool game! I got stuck without reading your hotfix solution, and I got stuck for quite awhile trying to figure out how to get past the first floor. Other than that, the concept was really cool and had fun!

Really unique idea! Found the simulation gameplay of cutting an apple to retrieve a worm to be very refreshing.