The running camera shake made me really dizzy, but I appreciate the hard work that's gone into the environment! Looks really nice, especially the deer interactions.
Studio Mogman
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I enjoyed playing the game! I appreciated how intuitive the game was and all the hints/guidance it gave you at the end of the day, it made the game and mechanics all felt very intentional. But I will say that after the second day, I did feel like I've already experienced all the game had to offer. Nonetheless, the simulation of being a market simulator was great!
I only played for a short time, but I can tell there is a ton of content in the game which was cool! I know this might be a demo or first look, but I couldn't find anything stopping me from just riding the train all the way down. Or any kind of mechanic that motivates me to stop and find resources.
I did think the massive amount of content and progression is great! And I'd love to see what else content you guys will put out.
The game has a great aesthetic, as I love the art and sounds. I love the concept as well, having heroes capture your treasure and you play to stop them as much as possible.
I would have liked more clarity on the attacks from my own units, as it baffled me to see my archer get attacked when it was attacking at a range! I really love strategy, and knowing how my units worked is quite important.
Other than that, really amazing concept and would love to see this game being further developed! I love the potential.
