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i really like and appreciate the amount of effort put into the art, please keep it up!

it's a bit frustrating when i press a button and nothing happens, i think this is happening because there's no actual move associated with that direction+button? such as forward+kick as the guy.

i'm not very good at fighting games, but i definitely feel like some of my inputs are getting dropped. i don't feel as powerful as i would normally think with a game like this, with normal enemies being able to wreck me. if the intended audience is fighting game players, this might be fine?

Thanks for playing! Your point about inputs resulting in nothing is a huge oversight on my part, you're right that it happens when there's no move associated with a direction. Neutral inputs are too strict. Beyond that, would you mind specifically noting when you felt like inputs were getting dropped? I recently reworked the input buffer so it's worth investigating. 

As far as normal enemies being tough, that's by design. Normal beat em' ups build their challenge around crowd control and dealing with hordes of enemies, the natural consequence is feeling powerful mowing down a ton of dudes. This game aims to make encounters micro fighting game matches where understanding your tools and how they relate to your opponent's tools is the reward.