I liked how the character had a cute animation when jumping down, little things like that really add to the game. The color idea was very interesting, GJ!
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Design Statement
When I listened to the theme music, the first things I felt were colour, nature and freedom. It was calm and gentle, with no pressure or stress, like walking through an open meadow with nowhere to be.
I wanted to turn that feeling into a game. That became BLOOM, a world that has forgotten its colours, where the player brings them back by painting. There is no combat and no timer, and nothing to fail. You wander, explore and create at your own pace.
Colour became the core of the game, nature became its world, and freedom became how you play. The music set the mood, and the game follows it.
Game Instructions (launch steps, controls, and gameplay overview)
Launch steps
Open the game page in a modern browser (Chrome, Edge, Firefox or Safari). No download or install is needed.
Click or tap Play. Sound starts after this first click.
Use the fullscreen button for the best view. On a phone, turn it to landscape.
Controls (PC)
W A S D: move
Mouse drag: look
Shift: run
Space: jump (press again to double jump, hold to glide)
E: interact or restore
B: open or close the brush
1โ6: brush modes (Draw, Wash, Bloom, Stamp, Erase, Sky Ink)
Esc: pause
Controls (Mobile)
Left thumb: move (push far to run)
Right thumb: drag to look
โค: jump (tap again to double jump, hold to glide)
โฆ: restore when it glows
โ brush button: open the paint dock, then drag on the right side of the screen to paint
Gameplay overview
Elaria has forgotten its colours. Follow Lumi, the last butterfly, and wake 8 sleeping places by painting the ground around them with your brush until their ring fills. The final one, the Heart, wakes only after the others.
Spirits: close a ribbon into a loop and it becomes a spirit that follows you and helps.
Sky Ink: draw in the air and it hardens into crystal you can stand on.
Mushrooms and stars: bounce on mushrooms to reach floating wish-stars.
There is no combat or timer, and you can't fail. A run takes about 12 minutes, and you can keep exploring afterwards. Restart gives you a fresh, blank world.
Gameplay walkthrough video
https://drive.google.com/file/d/1Ryw79HvGgb_-ppRsmGzB1p_1v6ZZ0A8m/view?usp=drivesdk
Did your project use any AI tools or assets? If yes, please specify.
Claude ai and chatgpt for code, visuals, graphics and audio.







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