Play game
The Last Outline (Jam Edition)'s itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game interpret and use the Theme / Halloween?
here the night is the night when shadows walk. In THE LAST OUTLINE you carry a sentient, sarcastic lantern through a ruined valley where shadows only wake after dark. At night you raise the lantern, line up a statue’s shadow, pull it free and place it elsewhere to build bridges, open doors and break a seal, while slime creatures hunt in the dark and your Dayfire burns down. Rest in shelters to turn day into night. Dark, quiet, and ambient-only sound.
Game Engine?
Game Engine / Tools (Other)?
Unity 6 (URP), C#, Input System, TextMeshPro. Mixamo animations, Claude for coding help.
Graphics & Audio: What did you create or use?
Have you participated in a game jam before this one?
Roughly how much time did you spend developing? (in hours)
mine as unity dev 32h i think , and the 3d artist is around 20h
Anything else you'd like to share about your game or development process?
Supports keyboard/mouse and gamepad, with a Controls tab in the menu and pause screen. Full English and Arabic (RTL) support. No music by design: the valley uses procedural ambient sound only. Placeholder props will be replaced by final art in the full game: https://kiwii09.itch.io/
Leave a comment
Log in with itch.io to leave a comment.






Comments
Good game. love it. Turning a statue’s shadow into a bridge is such a cool idea. A little glow or a line from the lantern when you’ve got the angle right could help players figure out that first puzzle. It’d be a fun way to give the lantern more personality too!
If you’re still checking out jam entries, we’d love to hear what you think of ours. A rating would mean a lot to our team!
The Idea is uniqe and all in all it was an intresting mechanic to play with the shadows. Nice entry keep it up!
Eu joguei o jogo, mas sĂł tive um problema que era entender o que fazer, pois pra mim acabou sendo algo muito dĂficil e fiquei perdido em algumas partes, mas a qualidade do jogo tá Ăłtima e tem uns detalhes sutis que deixa um jogo vivo! Isso daria um bom jogo se tivesse mais conteĂşdo!
thanks very much for your positive words , i was nervous due to this being my first ever complete project , at least there's a start and end haha, but i plan to keep improving the game and myself thankyou
Muito obrigado pelas suas palavras positivas! Eu estava nervoso porque esse é meu primeiro projeto completo, então pelo menos tem um começo e um fim, haha. Mas planejo continuar melhorando o jogo e a mim mesmo. Obrigado
Nessa Game Jam também foi minha primeira então estamos no mesmo barco!
Cool idea (I like this kind of 3d adventure games with puzzles) but needs polish. For example- there is a hint, that mousewheel rises, or lowers the lantern... but I don't think it does. All of the shadows are rectangular, which would make sense for the blocks you encounter further in the game, but not the first statue.
As for the presentation- the main character was cool but some of the other stuff felt a bit clunky. Sound was limited, but I guess the night sounds fit the atmosphere, so that ok.
The atmosphere and puzzles were the strong part of your game. The ending was cool too (the sculpture was the best visual asset of your game)!
Over all- I think the project was a bit too ambitious for a 4 day jam, but I'd gladly play the more developed version of it! Keep it up.
thanks for the feedback , this is my first finished game or project ever game jam or not , and your constructive criticism is great , for the statues it was supposed to be the shadow part of the staff he's holding . and will continue on developing the game
Man, that hard game. Didn't even get pass the bridge :D but fun game, walk and wonder
Be honest is this ai? because its giving me ai vibes
i used ai to help me code , all things are homemade , i had some help from 3d artist