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Design Statement
When I first listen to the track i felt like I was floating, but what made me make a game about a dream was the little click (turn on) in the beginning of the song. So the floaty-ness gave me the idea for a platformer with different gravity zones.
Game Instructions (launch steps, controls, and gameplay overview)
Just play in the itch browser. If I am being honest, I wasn't aiming for the prize money. My game needs a lot of polish (a lot) but still think it a nice game. I would have polished it up but just didn't have the time because of school (I only had half the time limit)
Gameplay walkthrough video
https://drive.google.com/file/d/1R8zf_FUsSoAhA6aGZ-brDpD38PuONmF8/view?usp=sharing
Did your project use any AI tools or assets? If yes, please specify.
Nope ;)
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Comments
I did not expect to suddenly be running from the dream satan or whatever that was! I thought the chase was pretty punishing, then turns out dream satan is back and theres another chase sequence which is even harder oh god. Had to actually lock in and it took me many attempts and I managed to finish the game. The ending cought me off guard.
Yeah it may not be that polished, but I had the most fun in this game so far on the jam. I really liked the music as well (I think I heard the boss music more than the normal one lol). Managed to play so bad at some point that the looping music stopped looping lol. I would love to play a more polished version of this again.
Despite being unpolished, you still managed to implement some cool ideas!
Good job!
Love the starting cutscene and art, good job working through this while crunching with school and not using AI assistance! Agree that it needs polishing for the level design and game interactions. You could expand the lore of the dream with connection to the gravity zones.