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Design Statement
The theme track sounded like the ambience of a mystical scenario. This is here the Hanan Pacha idea came from, it is the realm of the gods in the Inca mythology. The colors used for the Hanan Pacha in our game give mythical and out-of-this-world vibes, like the theme track does.
We wanted the game to be emotional, so we added a little story that is told through collectibles. The game also has an in-game timer for speedrunners. The map and all the art is hand-drawn, giving the game a really cool aesthetic. The music is based on folklore peruvian music, using native instruments, such as the panflute.
Game Instructions (launch steps, controls, and gameplay overview)
Web Build.
Move: AD
Jump: W
Dash: Space (Aim with WASD)
Run: Shift
Interact: E
Pause: Esc
Gameplay walkthrough video
https://youtu.be/3JT-kYiZhOg
Did your project use any AI tools or assets? If yes, please specify.
Yes, for task division and timeline planning.
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Comments
I really like the setting and the character. The controls are a bit on the difficult side, though.
liked the character design and animations, as well as the ambient music. However, I found the character very difficult to control, and I could barely see the platforms, which made it hard to know where to go.
The Movement is hard, so i never managed to beat the game, but, for the little i did do, it was fun! my main issue was that i kept pressing space to jump and w to dash, rebinding keybinds would have been a welcome feature
A really cool platformer! Sure, there are some issues with the backgrounds, but the textures and animations are pleasing. The game isn’t easy—it’s all about parkour, and moving around can be challenging—but that’s actually cool, and it’s not a problem at all.
Thanks! Can you tell me about the background issues? I wasn't ble to find any when testing the game.