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Design Statement
the track felt quiet and lonely to me, but with some warmth undereath, like something thats lost but still going (if that makes sense). i imagined a tiny light walking around this like frozen world and thats what became Luminance. my key design choice was making light your tool and story. your lantern is how you see and interact with the world. I kept the world dark and quiet on purpose. i wanted exploring to feel lonely but gentle. the ending turns the tracks mood around. you give your light away to wake the guardian and the whole world thaws into color again. im not too good at writing narratives, but i think i did alright!
Game Instructions (launch steps, controls, and gameplay overview)
Click Run.
Gameplay walkthrough video
https://youtu.be/71TT7S01iJw
Did your project use any AI tools or assets? If yes, please specify.
for the thumbnail, i used gemini
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Comments
it was fun, for the bit i played, but i found a weird deathlock, where i would die, and something would push me in, and then i would die, and get pushed in, and so on
Just a good platformer. It’s nothing spectacular, but it’s enjoyable to play. The dark environments and pixel art look great. However, the controls feel unpolished.