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Design Statement
When we first listened to the theme track in that call, none of us knew each other. We had no idea about the others lives, skills, or experiences. But that song brought the same feeling in all of us. The feeling of nostalgia. Even though we were all different ages, that song felt like our childhood, even if we weren't fully out of it. So, we knew that the game had to have the theme of nostalgia. We made an experience where a person experiences that feeling, by seeing their past juxtaposed with their present. Hence the name: "Diplopia".
Game Instructions (launch steps, controls, and gameplay overview)
WASD to move, E to interact, while in a memory hold LMB to aim/attach and release LMB to launch.
Gameplay walkthrough video
https://www.youtube.com/watch?v=NpEaa2P7qZI&t=5s
Did your project use any AI tools or assets? If yes, please specify.
Nope
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Comments
graphics are great but the gameplay doesnt really hook me.
As I understand it, the game is unfinished. I鈥檝e played it—the graphics and level of detail are superb—but all you really do is walk around. And that鈥檚 it.