oh man, this is perfect with the theme. The music, simple gameplay and fun puzzle. Great job!
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Design Statement
The jam's music track inspired me to make a calm exploration game set in a beautiful forest. I imagined an animal that could move everywhere: under water, on land and even in the air. That is why I chose a jellyfish, a small glowing creature that fits all three worlds.
I took the music as the guide for the whole game. The world is drawn only with points of light, and everything the player does makes sound: flowers, waves and seeds each play their own notes, so the soundtrack is built from the player's actions.
The journey goes from seeds, to petal stairs, to floating islands, and ends on a sunrise. I kept it short and peaceful rather than difficult, with small secret places to find.
Game Instructions (launch steps, controls, and gameplay overview)
Windows: unzip the archive and run Asphodeles.exe. In the browser: click in the game, then press a key and wait a few seconds for the sound to load.
Controls (keyboard + mouse):
WASD / ZQSD / arrows: move — Mouse: camera
Space: jump (again in the air) — Shift: run
E: emit a wave / plant a seed (hold: plant all)
Esc: menu
A gamepad also works: left stick to move, right stick for the camera.
Goal: explore the forest, collect seeds, plant them, and climb toward the sunrise. Best played with headphones.
Gameplay walkthrough video
https://youtu.be/EUWFJL1A9Bw
Did your project use any AI tools or assets? If yes, please specify.
Claude IA for the coding.







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