Thanks again for the feedback! Will add both to the next update
DeFacci
Creator of
Recent community posts
Great to hear it runs well on the Deck!
For movement, you can use WASD, arrow keys or the numpad, including diagonals with W+D or numpad 7/9/1/3. Shift + movement lets you attack non-hostile NPCs. Space is wait, R is rest, Z is explore, E is interact, V is look, X is sneak, Q is potion and H is eat.
The hotbar uses 1–0, with Shift for the second row. When aiming, Tab cycles through targets, Enter fires and Esc cancels. For menus, Tab opens the screen selector, or you can use I for inventory, C for character, T for talents, J for journal, M for map, N to explore the current world map tile and B for crafting.
For now, you'll still need the mouse for some menus. I'd suggest mapping the trackpad to mouse input and right-click to a trigger, since right-click shows the available actions for most things.
I'm planning to release the next version next week with fully rebindable keys in Options → Controls and complete keyboard navigation, including menus, map inspection and aiming with movement keys. That should make setting up a Deck layout much easier!
Thanks so much! Really glad you're enjoying it!
And that's a great suggestion! The game already uses the keyboard quite a bit, so making everything fully playable without a mouse makes a lot of sense, especially for traditional roguelike players. I'll look into improving keyboard support for targeting, combat and menus.
Really appreciate the feedback, and hope you enjoy exploring the rest of the game!
Sorry for the late reply! I've been busy working on another project. You're right, the Fracture endings were pretty tricky to get, especially Void. I actually just released an update reworking the whole Fracture system, with more player control and clearer choices. Thanks for taking the time to dig into the game and figure all this out!
Yes, that ending is reachable. It is tied to the Blank fracture route: choose options that deny, hide, erase, or remove the fracture rather than answering or studying it.
Once you have fully entered that route, the Mind panel should display “Blank” along with an “Absence” value. Keep building Absence, then take the final Blank choice.
The ending also requires low Paranoia, so it may not trigger immediately if your Paranoia is still too high.
If you find any issues please let me know
To reach the Control ending, you need to focus on stability. Invest heavily in Focus and Certainty upgrades while trying to keep your Paranoia low. Look for the 'Define Reality' upgrade in the shop—it's your key to this ending. Just make sure your Certainty is significantly higher than your Paranoia when you buy it! Thanks
Glad to hear the hotfix worked for you!
To unlock The Absolute Pattern, the game needs to register that you've seen the 4 base endings. If you already saw them before the update, just reach any base ending again, like Control or Submission, then click Continue.
The upgrade should appear in the shop on your next run.
You also need at least 30 Certainty and the other final upgrades purchased.
I’m traveling right now, so I can’t fully test it yet, but I’ll check it properly next week to make sure I didn’t break anything.
Thank you for the comment and for finding this bug (and for playing, of course)!
I just fixed the bug with the Grounded fragment upgrade that was preventing you from gaining paranoia and reaching the last few stages.
A tip for the final ending: Since you've already seen the other 4, look out for a new upgrade called 'The Absolute Pattern' in the shop. It's the key to holding all those conflicting realities together! Try to get all the final upgrades in a single run to reach the true ending.













