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DeFacci

139
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A member registered Sep 19, 2025 · View creator page →

Creator of

Recent community posts

Thanks again for the feedback! Will add both to the next update 

Just created a Discord for the game: https://discord.gg/nzqXsVEXP

Thank you for the feedback! I Will fix this in the next update

Great to hear it runs well on the Deck!

For movement, you can use WASD, arrow keys or the numpad, including diagonals with W+D or numpad 7/9/1/3. Shift + movement lets you attack non-hostile NPCs. Space is wait, R is rest, Z is explore, E is interact, V is look, X is sneak, Q is potion and H is eat.

The hotbar uses 1–0, with Shift for the second row. When aiming, Tab cycles through targets, Enter fires and Esc cancels. For menus, Tab opens the screen selector, or you can use I for inventory, C for character, T for talents, J for journal, M for map, N to explore the current world map tile and B for crafting.

For now, you'll still need the mouse for some menus. I'd suggest mapping the trackpad to mouse input and right-click to a trigger, since right-click shows the available actions for most things.

I'm planning to release the next version next week with fully rebindable keys in Options → Controls and complete keyboard navigation, including menus, map inspection and aiming with movement keys. That should make setting up a Deck layout much easier!

Thanks!! Great to read this

Thanks! Really appreciate the interest. No Discord yet, I don't use it that much myself, but I'm starting to think setting one up might be a good next step. 

Hope you enjoy the game!

Haha, hello again! The game is definitely not abandoned, I just got a bit distracted by another project. And honestly, digging through the code is a pretty fitting strategy for a game about uncovering hidden things!

Oops, thanks for catching that! I've already fixed the devlog. Really appreciate you pointing it out, and glad you're enjoying the update!

Thanks so much! Really glad you're enjoying it!

And that's a great suggestion! The game already uses the keyboard quite a bit, so making everything fully playable without a mouse makes a lot of sense, especially for traditional roguelike players. I'll look into improving keyboard support for targeting, combat and menus.

Really appreciate the feedback, and hope you enjoy exploring the rest of the game!

Haha, I love that you even analyzed the music! Thanks so much for playing and for the kind words, really glad you enjoyed it!

Sorry for the late reply! I've been busy working on another project. You're right, the Fracture endings were pretty tricky to get, especially Void. I actually just released an update reworking the whole Fracture system, with more player control and clearer choices. Thanks for taking the time to dig into the game and figure all this out!

Yes, that ending is reachable. It is tied to the Blank fracture route: choose options that deny, hide, erase, or remove the fracture rather than answering or studying it.

Once you have fully entered that route, the Mind panel should display “Blank” along with an “Absence” value. Keep building Absence, then take the final Blank choice.

The ending also requires low Paranoia, so it may not trigger immediately if your Paranoia is still too high.

If you find any issues please let me know 

Thank you for the feedback I will look into improving the system. Your feedback is more than welcome

Thank you for the new feedback! I’m working on these points. I also noticed the issue with the numbers getting highlighted; it seems to be related to the game running in the web version. I’ll add it to the bug-fix list. Thanks again, your feedback is a great help.

Thank you a lot for this comments! I will work on the fix for these today. Please keep it coming with the feedback, they are of great help!

Thank you for the comment! Yeah a lot to improve and to come

That’s honestly one of the best compliments I could get. A pattern journal would be very on brand.

And yeah, that tooltip overlap is bad. I’ll fix it.

Thank you for the bug report. I just uploaded a hotfix that should solve this issue. If it doesn't please try in a different browser 

Thank you! Great to hear that!

Thanks for the report! I fixed this in v1.2.1 by changing the rarity calculation to be percentage-based rather than a fixed number of clicks.  Also, your 'Focus Absoluto' level now grants a flat +4% accuracy bonus per level, making Divine pills fair again at any speed

Nice job! I would reccomend adding "Coyote Time" to help with the jump

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Thanks for the feedback! I will make a new update soon that fixes that! 

*edit: Fixed! 

That’s when you know the routine has won. Thanks for the comment

Thank you so much! Glad you liked 

Glad it helped! Thanks for the comment

Sure! I plan to make an exe somentime soon! But the browser version also saves your progress, so you don't need to finish the game in one sitting :D

I just added some new confort settings, including more contrast :D 

You've hit a very important detail! Yes, endings not repeating is intentional. Once you've seen an ending, that upgrade will no longer reset your run. This allows you to 'collect' all final upgrades in a single run to trigger the secret ending. Thanks!

To reach the Control ending, you need to focus on stability. Invest heavily in Focus and Certainty upgrades while trying to keep your Paranoia low. Look for the 'Define Reality' upgrade in the shop—it's your key to this ending. Just make sure your Certainty is significantly higher than your Paranoia when you buy it! Thanks

The endings are Submission, Control, Refusal, and Integration. What lies beyond is the secret True Ending. With the last update you should be able to gain Paranoia and Certainty more reliably to reach those missing stages. Thanks for the comment!

Thanks for letting me know! I fixed that, at the momment the game is web only

Thank you! Glad you liked 

Thanks for the feedback, I agree. Focus is probably too tight right now.

I’m going to add some new upgrades and adjust the balance so Focus generation feels better and progression has less friction. This should make resets feel more rewarding instead of just frustrating.

Glad to hear the hotfix worked for you!

To unlock The Absolute Pattern, the game needs to register that you've seen the 4 base endings. If you already saw them before the update, just reach any base ending again, like Control or Submission, then click Continue.

The upgrade should appear in the shop on your next run.

You also need at least 30 Certainty and the other final upgrades purchased.

I’m traveling right now, so I can’t fully test it yet, but I’ll check it properly next week to make sure I didn’t break anything.

Thanks!!

Thank you for the comment and for finding this bug (and for playing, of course)!

I just fixed the bug with the Grounded fragment upgrade that was preventing you from gaining paranoia and reaching the last few stages.

A tip for the final ending: Since you've already seen the other 4, look out for a new upgrade called 'The Absolute Pattern' in the shop. It's the key to holding all those conflicting realities together! Try to get all the final upgrades in a single run to reach the true ending.

Thank you! A lot more to come

Thank you!

I completly agree, I plan to expand the game and this is a great idea. I plan to completly rework the Adventure tabs to be more engaging and give the player more choices.  Thanks for the comment

Thanks for the comment! Great minds think alike 😄