this is great i can see this becoming even better!! only thing id advise is please refrain from using AI for the UI or art
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Design Statement
For Day of Confession, we wanted to create a fun, chaotic, and lovely-dovey rhythm game that captures the excitement and nervousness of having a crush!
Instead of using the provided soundtrack, we brought a composer into our team who created original music specifically for our game. We wanted the music to match the different situations and emotions the player experiences throughout the story.
For the visual design, we wanted something sweet, colorful, and full of love and joy. That's why we chose pink and yellow as our main colors, along with hearts, playful UI elements, and a stylized low-poly anime aesthetic.
We took inspiration from games like Friday Night Funkin', MiSide, osu!, and other rhythm games, combining different rhythm mechanics with our own storytelling approach.
Our goal was to make a memorable experience where a simple love confession turns into a series of ridiculous challenges, with music, humor, and romance bringing everything together!
Game Instructions (launch steps, controls, and gameplay overview)
https://docs.google.com/document/d/1EmyquzNV17wUhC81cIAx1sLy1LTA2GdiArURIi-eOIs/edit?usp=drive_link
Gameplay walkthrough video
https://drive.google.com/file/d/1FDK2rsjwimjLQ6s23HiCQwBt1wGkgat6/view?usp=drive_link
Did your project use any AI tools or assets? If yes, please specify.
Yup! Our programmer used Claude for help in programming , Our artist used GPT for help ONLY for Cover.








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