Reminds me of a game I scored for this year's GMTK, based on the Nomadic Tuareg people of the Sahara.
3D model and environment were very well done, despite a few bugs/glitches (Pool water being a 2D asset meant it didn't blend great with the curves of the sand). Wasn't expecting the camel to yeet itself across the desert like that, pretty cool. The sliding down the hill mechanic was a nice touch though.
I liked the ambience of the soundtrack but found the synths to be a bit too present. I would have liked the rest of the audio to cut through more, and leave a bit more room to breathe. Hearing more acoustic instruments would have been great too. Gonna drop a reference I used back in July: