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I like cause is simpler than it looks but I also found weird that you can get randomly crits and get one tapped.

As resources are limited I feel the balance should be more about deciding whether or not  to avoid combat, I personally prefer to have more control over my decision on the long run in games like this

Here's a gameplay where I lose 1 team member at the beginning but I still manage to arrive at floor 09

I need to rebalance a bit, the insta-kills is becoming a problem. Thanks for playing.