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Design Statement
We listened to the theme track together, all four of us, and then each wrote down what we had heard. Nobody heard the same thing. One of us heard a long way out and no way back. One heard a city at night. One heard a river, one heard something very large moving slowly behind clouds. The one thing everyone agreed on was that it sounded like a journey between planets, so we used a journey to string the rest together. Each stop in the game is one person’s keyword from the track: the suffocating home city, the forest, the river town at night, the clouds, and at the very end, an elephant. The ship burns the things you brought from home to get from one to the next, which is the part we added ourselves: a long trip costs you something, and you choose what. No combat, no fail state, very few words from the protagonist. Headphones recommended, since the sound is where it all started.
Game Instructions (launch steps, controls, and gameplay overview)
Web build: open the page and click Run game; it loads in the browser, no install. Headphones recommended.
Controls: A / D walk (hold Shift to hurry), W / S go upstairs / downstairs, E talk / look / pick up, Tab bag, Esc pause and settings. Mouse also works: click where you want to go.
Gameplay: a short narrative adventure. Explore each planet, talk to people, collect and trade items, then open the ship’s cabinet and choose which belongings to burn for fuel. Your remaining items decide which of three final destinations you can reach. One playthrough is about 20-60 minutes. English and Chinese, switchable in settings.
Gameplay walkthrough video
https://youtu.be/eoa9D0O12uE
Did your project use any AI tools or assets? If yes, please specify.
Yes, Claude for code and Little Oscar (My own ai) for a little part of art.
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Comments
很精美的游戏
我去我去我去我去美术怎么这么强,好牛逼的像素美术,真的可以在15天做到吗,好用心
好用心啊,美术资产很多也很细节,喜欢那个小老鼠