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Last Haul — a city on tracks, crossing a dead wasteland (Windows, early build)

Hi everyone! I’m SunHill, a solo dev, and this is my first public build.

Last Haul is a post-apocalyptic city-builder with a roguelite journey. Your city is a huge tracked crawler, and it never stops moving. You build it module by module on its deck while it rolls toward a shelter that may or may not exist.

What you do:

  • Build the crawler. Place solar panels, recyclers, warehouses, a cantina and more on the deck grid. Watch your power, and watch the weight, because a heavy city crawls slowly.
  • Keep people alive. Every survivor has their own traits. Food, water and scrap are always running short.
  • Choose your route. Pick the next stop on the map. Every node is a gamble.
  • Make hard calls. Text events with no clean answer. Every choice costs something, and you see the risk before you commit.

Each run is a new journey. You either reach the shelter, or the wasteland keeps your city.

It’s an early build and I’m actively working on it, so feedback matters a lot to me, especially on pacing and how harsh the resource pressure feels.

▶ Play: https://sunhill.itch.io/last-haul
🎬 Trailer is on the page.

Thanks for reading!