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> but specifically in precision platforming, I prefer to have zxc as controls... 
>
> Same goes for drag, missing double-tap for dash, and dash without a direction input… 
> unlock a lot of speedrunning and hardcore challenges

Understood. I figured there was some domain-specific reason for the controls. I'm probably not your target demographic, so it just takes some getting used to.

> must face the hook point to be able to grapple to it
Oh, I think I missed this part! That might explain some things :)

> may I ask you to send me your run data?
Sure, no problem. You can download from here. Note, the link expires in three days.

I viewed your run, wow, 40 minutes! :)

I especially loved that you were stubborn enough to even enter the very first flower area :) Maybe I should put an easier flower first — cause this one is definitely beyond a skill of a novice player

Thanks a lot once again!