Thank you so much for playing my game and for your kind words about the art style and platforming! I’m really glad you enjoyed those aspects of the game.
I also really appreciate you pointing out the movement issue. You’re right, it seems that the movement was tied to the character’s coordinates rather than the camera, which is something I overlooked during development.
I have to admit that I didn’t put enough effort into playtesting, and I also didn’t do a good enough job of guiding players or making certain mechanics clear and intuitive. That’s definitely something I need to improve on.
Your feedback is really valuable to me, and I’ll keep these issues in mind as I continue improving the game. Thanks again for taking the time to play and share your thoughts!