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My first impression was that the game reminded me a lot of the legendary old Flash game N (The Way of the Ninja) — in a good way.

I liked the trailing lines in the background. It's a nice visual effect. The music is also pretty good.

The Z/X controls felt terrible at first, but once I realized I could use the arrow keys for movement, things started to make more sense.

One thing that felt a bit illogical was that doors I'd already opened in a level would close again after I died. I expected them to stay open.

Overall, I enjoyed the game, but I don't think this genre is really for me. The gameplay requires fairly precise timing and coordination, which I struggled with. For example, I couldn't always use dashes or double jumps while sliding down walls (or maybe I'd already used them before reaching that point — I'm not entirely sure).

I understand that these limitations might be intentional and make sense from a game design perspective, but they made the game quite challenging for someone like me who isn't particularly experienced with this type of platformer.

Anyway, good luck with the game!

Hey Darius256, thanks a lot for playing Wheevil!

I will definitely communicate better the dash availability, maybe make a separate tutorial chamber dedicated for that. I have updated the game with properly drawn and animated character, so maybe it will help. In the version you played, the character turned blue when the dash was used, and the dash can be used only once before touching the ground.

Regarding the doors — I am planning to use them for a few metapuzzles, so for now saving their unlocked state only after you leave the chamber. I will flesh out more of the world itself, and revisit the doors, maybe this behavior won't be necessary

I am trying to find a proper balance between it being ruthless precision platformer, but at the same time I am planning the main route to be accessible for players new to the genre (hence that current tutorial stretch in the beginning, and fixation on some repeating maneuvers).

And, of course, thanks for the comparison with N :)