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I played through to the ending and thought this was a very polished entry. The visuals and sound worked well, the controls were straightforward, and everything ran smoothly for me.

The upgrades made a noticeable difference to the gravediggers. Increasing their movement speed, collection speed, and bone yield gave a clear sense of progression.

I also liked the risk/reward element of the dice encounters, especially with the bones I kept being available for upgrades afterward.

My main issue was how quickly that progression overtook the challenge. Once I had a few upgrades, the gravediggers were producing enough bones that my own clicking felt increasingly irrelevant. Each click still earned one bone while the workers were collecting much faster and earning more from each action.

Before long, their output was comfortably ahead of what I needed for the nightly payments.

At that point, I had very little left to actively manage. The upgrade options improved different things, but they seemed to lead toward the same outcome of producing more than the game required.

I noticed something similar with the map. I spent most of the game keeping the summoning plot in view so I could add another gravedigger whenever the cooldown finished. The workers could safely collect without my supervision, so I had little reason to follow them or explore the rest of the graveyard. I reached the ending without really needing to look around the whole map.

I think a balancing pass could help maintain the pressure as the workers become more capable. I’d also like another layer of decisions to develop alongside that growth. Once the workers take over collection, having something new to consider would help keep me involved.

For example, a bargain with the monster could change which graves are most valuable the following day, giving me a reason to look around the map and adjust my approach. Something along those lines could connect the nighttime decisions more closely to what I do during collection and give the game a more distinctive rhythm as it progresses.