i thought id have time for one more grave and then spent dusk racing back with 38 coins i couldnt use. that little gamble is why the day works for me and the coins spilling out onto the ground make it hard to leave any behind. id keep the shop at spawn but make its arrow turn amber when theres barely enough time to get back at walking speed. i like that the clock stops while youre buying so a warning would keep the pressure where its fun.
someone mentioned the mage feeling easier and i got to see why on night one. i could fire bolts into the pack while moving off the wardens orange circles but with the warrior i had to close in and lost health fast even with the bigger health pool. a short step forward on the sword swing or a longer recovery after the wardens big attack would give melee a real window to get in and out. the blue storm circles on night two are a nice way to show the boss has changed and id give each one a distinct pattern too so its clear even if the colors look similar on some screens.
if you have another run in you id love one on purr or treat: the midnight reef. a rating and whatever youd tweak first would be super useful.