The first thing I noticed is how well the game gets you into a flow state. I ended up playing for quite a while, even though I hadn't planned to!
The visual style and sound design work really well together, and the overall pace of the gameplay feels great.
One thing I wasn't a big fan of was how dark some of the locations are. I feel like it takes away some of the visual enjoyment.
The cocktail mechanic wasn't immediately clear to me. At first, I thought the goal was to collect enough ingredients during a run to make all six cocktails (and I was so disappointed when water destroyed one of them!). But eventually, I figured out how it actually works.
I really liked the visual presentation of the bar counter, the bar itself, the tutorial, and the upgrade system. All of that feels well done.
On the downside, there's quite a lot of text on screen in many places, which makes the information a bit difficult to scan and process.
Another thing that confused me was how to get back to the main bar where you buy upgrades. I really wanted to spend my money on new stuff, but couldn't figure out how to return there. So, as an experiment, I deliberately got myself killed and discovered that apparently that's how you get back to the bar. :)
• What made you continue playing or stop.
For me personally, it's the permanent upgrade system between runs. Something like in Super Fantasy Kingdom — you enjoy the gameplay itself, but at the same time, there's that extra satisfaction of making long-term progress and gradually becoming stronger with each run.
Overall, I enjoyed the game quite a bit more than I expected and ended up spending much more time with it than I originally intended!