1233 became latte in my head by about the third ticket and i got through day one with 13 served. the switch from tapping out drinks to reading what a ghost actually wants from you is such a good change of pace. i liked that the scarecrow could leave me grave moss for the shelf too because suddenly a good drink changes what i can make later.
the first thing id fix is the message after serving the investigator. it said i earned a secret but the ledger and the night recap both counted it as a rumor. id have that message use the same label as the ledger so players know whether they mixed the wrong drink or just heard an unreliable tip. i also tried the ghost recipe with stale melancholy and got the same kind of rumor you can get from a near miss. calling out the stale jar by name there would tell me what to buy tomorrow. the number shortcuts a player mentioned worked great for me and id give mouse players the same consistency by reserving two lines for every ticket name so the ingredient buttons stay put when a cinnamon roll comes up.
if youve got room for one more jam game after closing try purr or treat the midnight reef and leave me a rating and whatever feedback comes to mind.