jumping the double gravestone and hitting dash while i was still over it felt way better than trying to blast through at ground level. i went back after a couple of deaths and turned the run speed down to 50 percent in settings. that gave me enough time to get the rhythm and make it to the orange dawn market where i spent 20 coins on the boots for a shorter dash cooldown.
another player mentioned losing sight of the runner inside the shadow and that happened to me too. id let the ghost and the next obstacle show through as thin outlines just inside the edge so i can try one deliberate jump and dash before the health runs out. the assists already work so id put a short pointer to them on the first death screen where a new player will see it. at the market the boots card said buy and i got it to work with e. showing that key on the card and the first time i walk up to the keeper would make the break between runs easier to get into.
if youre still playing jam entries my one is purr or treat the midnight reef. give it a try and leave a rating and a bit of feedback if you have time.