Pretty interesting combat system. But it can be pretty slow with all the missing and enemies' turns feel like they too long. Cool portraits.
The pixelated snow looks very out of place, and the shadows casting from it are very weird.
Enemies keep using their adrenaline move when they're full HP instead of hitting you which seems very weird.
Looks like the impale move keeps "gliding" off enemies and not hitting them - without a miss message.
Enemies need a lot better pathfinding, keep getting stuck on each other and even straight walls.
You and enemies can hit through walls.
Enemies can get obscured by walls in some situations, would be nice if they got outlines or something.
The enemies endlessly spawning in the doorways felt pretty "gamey" and off, especially when you got through to the other side and they kept spawning there.
The save system seems pretty odd, only saving when changing area? But maybe this is just a demo thing.
It crashed as I ran out of the building with one unit, a dialogue started (one was still in the house) and then it crashed right here:
