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Hey Darius256!

I played your game, in the browser, and had a really fun time with it! I will put the friction points I encountered, and things that I noted in no arbitrary order:

At some point I got a crash — I included error from Chrome console and playtest recordings here in the archive (the link will expire in 3 days, let me know if you miss it) https://limewire.com/d/iBJyK#qrLWElu6Ef

The crash happened after day 7 or 8, I tried to drag a coin, and it just completely froze. Reloading the browser page helped, and progress was saved.

I played with the touchpad on a macbook. The very first attempt was hard, I completely failed at day 5, and did not know how to recover, so restarted the run.

Then in the last run I got to the cavalry, and again got obliterated and weren't able to recover. Maybe I missed something, but I really did not see a way to recover — I had many archers killed, and they were no match for the enemies anymore.

The ducking mechanic felt weird to me, and I kept ignoring it. I tried it a few times, saw that i still get hit, and stopped using it for the most of the run

At my second attempt I played more aggressively, and it felt really nice! I think on the touch screen it should feel amazing. I liked shooting so much that even crash did not stop me from paying more :)
І дуже дякую за український переклад :)

Feel free to ping me if you want more feedback, or want to ask questions that I didn't cover here. Cheers!

(+1)

Ah, and also some UI symbols (I suppose emojis) did not render correctly for me, here is a screenshot of one of those places

(+1)

Hey! Thanks so much for the detailed feedback and for sticking with the game even after the freeze.

The crash looks like an issue with the web build, and I’ll work on a fix. A special thanks for sharing your playtest recordings. Seeing where things got tough and what options you had after a loss is a huge help. Getting the difficulty right is my main focus right now.

Making it all the way to the cavalry was impressive, especially with the trouble you ran into along the way. I’ll be adjusting the difficulty curve and looking at how to make it easier to recover after a loss.

The garbled characters slipped in when I added the English translation right before publishing. I’ll clean those up too. :)

Thanks again! If you’re up for another round once the update is out, I’d love to hear how it feels.