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Design Statement
I interpreted the theme track as a welcoming and heartwarming experience in which the player solves gentle, relaxing quests rather than fighting against waves of enemies. The track also reminds me of 'slice-of-life' movies, which heavily influenced the game's atmosphere. The art and design in the game are inspired by games like A Short Hike and Animal Crossing: New Leaf, because I love focusing on dialogue and relationships between the player and the town residents.
Game Instructions (launch steps, controls, and gameplay overview)
WASD: Move
Mouse Look: Aim Camera
E: Pick Up / Interact
LMB / E: Throw Item
Solve all 5 quests to return back home!
Gameplay walkthrough video
https://www.youtube.com/watch?v=SIGg-YcJjmw
Did your project use any AI tools or assets? If yes, please specify.
AI was used as a coding and debugging assistant.
All the art and design were done by hand.






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