Fun idea and cool appearance. Would love to see this idea expanded a bit.
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Design Statement
How did i intepret the theme track?
Well considering the statement that the game should show geniune emotion, the track gave me a feeling of something being light and "free", so i wondered how i can express emotion with such a track, so before something is free and light maybe it can be heavy and pulling you down, so i slowed down the track and speed it up the further you progress to create the emotion of letting go of something that weighs you down until you are free.
It's inspired by past trauma that can weigh you down and that sometimes you just need to let it go.
Game Instructions (launch steps, controls, and gameplay overview)
Launch Steps:
1. Download the zip file and extract
2. Open Let Go.exe
Controls:
WASD -> 3d movement
SPACE_BAR -> Jump
Mid Air -> SPACE_BAR -> Double Jump
Left Shift -> Floating Ability (Hope)
Gameplay Overview:
The gameplay consists of jumping on and off pillows (platforms) to reach a distant goal. The goal is a largly sized pillow which will trigger the end of the game.
Gameplay walkthrough video
http://youtube.com/watch?v=AVihB8V0nq8&feature=youtu.be
Did your project use any AI tools or assets? If yes, please specify.
Yes i used Codex for generating code in my game.





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