This is a pretty solid stealth game! Getting seen by one of the robots and having to rush to find a hiding spot was genuinely thrilling! The dark lighting and ambient sounds really sell the creepy atmosphere. And the siren sounds from being caught by the robots is stressful but in a good way. I also appreciate the ability to peek around corners. The tutorial teaches the controls pretty well and felt naturally integrated into the game without being dull to get through. I managed to find the elevator before the demo reset.
Does the player movement feel right? How would you change it?
The movement felt pretty good! My only complaint was that it seemed like the ledge detection could be a bit more forgiving as I found that, at times, the player wouldn't grab a ledge even when it seemed like they should be able to.
Does the stealth feel fair?
The stealth felt pretty fair to me. I only got caught a couple times, but I was being kind of reckless when I did.
Did you get lost? Was it frustrating, or fun enough?
I did find myself getting lost at times. A lot of the areas look very similar to one another, so I often found myself backtracking by mistake which was frustrating. Adding some more unique set pieces, points of interest, or textures could help make the areas more visually distinct, which would better help the player contextualize their location. It was also unclear where I was supposed to be going or what my intended goal was.
Overall, I really liked the atmosphere in the game and found the stealth to be tense, yet fair. I think the main issue right now is the environments being too maze-like and needing more visual variety. This is a solid demo, though.