I have to admit being a little overwhelmed by the mechanics, but this concept is so cool! I love that you used real data in your process, and the design of the hive is really nice.
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Design Statement
Buzzkeeper is an emotional colony sim based on real behavioral research and climate prediction. Guide the last surviving honey bee hive to resist Colony Collapse Disorder, pesticides, and increasingly inhospitable weather. Can you keep your hive in balance, and raise a new queen before the frost?
The theme track evokes a melancholy industriousness that spawned this game concept instantly. The building hope of the theme’s drums corresponds to the bees’ cooperative expansion, while the melancholy of the orchestral arrangement corresponds to the long-term (((almost))) hopelessness of species survival in the face of climate change etc.
Using real research and science data adds another layer of solemnity to the experience. The fun of building and expanding your hive is always underlined with the gravity of real world threats.
Game Instructions (launch steps, controls, and gameplay overview)
Play in browser [full screen recommended]. Mouse control only. Further instructions are on the Itch page if you need them :)
Gameplay walkthrough video
https://youtu.be/0fz6mj2rFik
Did your project use any AI tools or assets? If yes, please specify.
Yes, coding support only (with claude code). All art, sound, music, design by humans.







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