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Design Statement
We wanted to match the escapism and dreamlike wonder the team felt when listening to the theme track. We took inspiration from exploration and puzzle games that gave us a similar feeling, like ‘A Hat in Time,’ ‘Omno,’ and ‘Sky’ (Hello), by using a hand-crafted, painterly, low-poly 3D style. When approaching the painting, architecture, and environment, our illustrator took Inspiration from russian art and motifs of the stars as a way of keeping the style loose, airy, and dreamy like that of a storybook rather than a high fantasy. When discussing themes that we would like to communicate, we wanted to touch on disability and the feeling of needing accommodations, something many in our team have needed, which is the reason why the prince can’t fly like the other beasts. Concerning animation, each of the beasts and the prince has a distinct personality, and their animations try to reflect them, specifically in the idle positions. On the side of programming, our coders took mechanics and movement inspiration from games like Split Fiction and designed the puzzles to emulate a low-stress, self-paced, cozy environment.
All of our assets, BGs, Characters, Textures, animations, etc., are made by hand by artists, no AI.
Game Instructions (launch steps, controls, and gameplay overview)
HTML build
Windows and Mac Download also available
WASD for multidirectional movement
E + LMB for interactions
Space for jumping
Shift to run
Gameplay consists of platformer-style movement and mechanics: Jumping from platform to platform and using 'E/LMB' interactions to call companions to assist with puzzles.
Gameplay walkthrough video
http://Linked on itch page
Did your project use any AI tools or assets? If yes, please specify.
No AI used on project
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Comments
lovely art and atmoshpher
Thank you so much!
really pretty visuals, i love the color palette!
Ahh thank you so much for playing!! I will pass your compliments on to our lovely artists :)
Thank you! That's great to hear
The art style is really lovely, but what i found is it is bit sticky on my pc browser, and i know browser build has it's constraints, but ya , great work guys
Ohh interesting, I’d love to hear more if you feel like explaining? Thanks so much for playing though :)
I mean, it lagged a bit in my browser, so i guess you can do some optimizations, so it runs smoothly.
Very cool game! I absolutely adore the artstyle! The gameplay was quite fun too but it does need a bit more polish to make it less stiff and for the SFX and the music to be balanced more. I especially got softlocked on this part since I respawn on an empty space.
The grappling hook was quite fun and the animations between the player and the environments was quite cool! Overall, this was a pleasant experience! Great work!
Thank you so much for playing!!! Also huh that softlock is interesting I will definitely look into it, there were some polish issues that got left out in favor of turning it in LOL. So glad you enjoyed it though, thanks again :))
Completely understandable! But hey, you guys submitted a beautiful game!
wuagh cool! love the painterly style, i think my favourite part is the transition from the rooftops to the open sky, you get to get a good look at the clouds that way and the vibes are great
Omg thank you so much!! Our artists are So talented, I was blown away. Thanks for playing :))
cool artsytle but the game lacks SFX.
Hey thanks so much for playing!! Also we have sound effects! I wonder if it’s too quiet under the music for you?
oh i just noticed that. Yes its a bit loud but cool game
Ahaha yeah oops. We turned it down but I don’t think enough LOL. Thanks so much for playing :))