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Last Shift : Intense Hallucinations's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creative Interpretation of theme | #6 | 3.667 | 3.667 |
| Visuals/Artstyle | #10 | 3.167 | 3.167 |
| Overall | #15 | 3.000 | 3.000 |
| Sound Design | #18 | 2.333 | 2.333 |
| Gameplay | #20 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Pretty fun exeprience, the vibe is great and the concept can be taken further
AI Usage
AI was only used at some parts of C# code, like sweeping and cleaning mechanics, there is no generative ai use in the textures and models, all the textures are made in figma and models are made in blender.
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Comments
I would adjust the sensitivity of the look with the mouse as it moves a little too quickly but I liked the concept of this and would like to see you expand on it to make the experience last a bit longer. The fact you have made the models in blender without AI is impressive. I appreciate how difficult it is to put it all together so good attempt :)
It means a lot and feels amazing when the efforts are appreciated, and for the expansion part, i guess, yes i will try to expand it more in future, because initially it was targeted for the Bound Jam only.
Haha this game made me laugh. The jump scare with the random guy talking to you actually got me and the whole eerie uneasy feeling was accomplished. Would've liked to have had more playtime, but nice work.
Thank you so much for the appreciation , and it means a lot because this is the first time i am joining a game jam. so this appreciations and feedbacks means a lot.